


| Introduction Installing See’n’Sound LE Authorizing See’n’Sound LE Starting to work with See’n’Sound LE The main window pag1 - pag.2 - pag3 - pag4 - pag5 - pag6 The Ghost Window The 3D View Window The Mixer Window - pag1 - pag2 - pag3 The Global Window - pag1 - pag2 The See’n’Sound LE Menu |
The Mixer Window
The Mixer Window shows eight identical channel strips, one for each audio source. From top to bottom, in each strip you can edit the following parameters. “Direction Velocity Angle”. If “Direction Velocity Angle” does not equal the zero vector, the source is directional. The sound emission is presumed to be symmetric around the direction vector (cylinder symmetry). Note: sources are not oriented in full 3 degrees of freedom, only two angles are effectively needed. Select the “Cone” checkbox, located between the Inner and Outer Cone rotative controller, to enable the directivity angle of an audio source and the relative emission cones. |
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