See'n'Sound for Maya is an independent item of software capable of deriving MIDI data from the movements applied to the 3D models of the famous Alias software.
See'n'Sound for X-spat boX is instead another item of software to control X-Spat systems. Its principal operational mode, called “Ghost Window” is based in fact on the joint use of See'n'Sound and of an A&G X-Spat system. In this case See'n'Sound allows you to control the parameters of the X-Spat system corresponding to the coordinates of the audio sources in input, and to send the trajectories extrapolated from your QuickTime video directly to the Spatializer installed in the Rosetta 800 Apogee or in the boX.

In terms of generating data and controlling external applications, the software operates in the same way. What changes in “Ghost Window” mode is the source from which the data relating to movement and positioning are extrapolated. You will be able to reconstruct the movement or the original position of up to eight objects in a scene of the video by simply placing the transparent window ( Ghost Window™ ) exactly over your QuickTime video, and using resizable circumferences.

In order to do so, you must position a circumference over the desired object in the scene, record this position, change the frame and reposition the circumference exactly over the same object in the new position. Once you have recorded this new position, See'n'Sound will take care of the necessary data interpolation for all the frames in between. Changing the dimension of the circumference as well, and taking into account the real physical dimensions of the object, See'n'Sound will also calculate the third coordinate of the element, making the movement or the positioning perfectly three-dimensional.

Repeating this procedure a few times, mostly at each change of framing in your scene, you will obtain a list of positions, called key frames, which represent the three-dimensional movement of your object, in the shape of MIDI messages of the Control Change type. Naturally these messages correspond exactly to the X,Y and Z positions of the audio signals, perfectly synchronized via MIDI Time Code and MIDI Machine Control, that you will send to the input of your X-Spat system's spatializer from the digital output of your DAW.

X-spat boX will send back to the digital input of your Pro Tools, Nuendo or similar DAW the audio sources mixed in the desired multichannel format ( 5.1, 7.1 and so on ). Let's say we are working in 5.1, simply place syde by side to your 5.1 Output Master Channel a 5.1 Aux In/Out channel receiving in digital the X-spat boX output and you will have psycho-acustic effects and normal panning together, bringing your works in surround to a qualitative level never caught up before.
You can make all this, now.

With See’n’Sound, X-spat boX and your DAW.